STRATEGY
Tools & Workflow
AR Framework: Unity’s AR Foundation + XR Interaction Toolkit for gesture recognition.
Art Pipeline: Low-poly ship models (Blender) + stylized water shaders (Amplify Shader Editor).
QA: Tested on iOS (ARKit) and Android (ARCore) devices to ensure cross-platform functionality.
Battle for survival on the high seas—blended into your world.
You are the last surviving captain of a rebel crew, hunted by a ruthless colonial warship. Stranded on the open ocean, you must defend your damaged vessel while outmaneuvering the enemy. Using AR, the game transforms your real-world environment into a dynamic battlefield, where ships clash on your tabletop, floor, or desk.
AR Environment:
Surface Tracking: Unity’s AR Foundation scans and anchors ships, ocean, and UI to real-world surfaces (tables, floors).
Phone Movement Integration: Tilt/rotate your phone to steer your ship, adjust cannons, or sprint across the deck.
Ship Management:
Repair System:
Hull Damage: Physically walk to the cabin (via phone movement) to grab wooden planks, then tap damaged areas to repair.
Mast Fixing: Shake the phone vigorously to “reattach” sails (mimicking manual labor).
Health Bar: A floating AR UI displays ship integrity; let it drop to zero, and your vessel sinks.
Combat:
Cannon Aiming: The enemy ship sways with virtual waves. Time your screen tap to fire when the crosshairs align.
Dynamic Difficulty: Missed shots make the enemy smarter—they zigzag or return fire faster.
Resource Constraints:
Limited planks and cannonballs force strategic prioritization (repair vs. attack).